Game Development Community

Question about 2D avatars

by Jeffrey Gonzalez · in Torque Developer Network · 02/10/2009 (6:59 am) · 0 replies

Ok just to give you a quick background of me. I have been coding professionaly since 1985 and I know the back stuff really well. servers network, security ect.. So I am getting back into playing with Torque again. I am having a blast. Ok here is the question.

Many 2d games are made using sprites. sprites and pre built graphics that really do not change (my understanding of them at least). I was looking at UO 2d client the other day and I was wondering how they did what they did. I mean I put on a brown robes my 2d avatar has a brown robe on. Of they use sprites wouldn't that mean they would have to have every combination of items in a sprite. Or is there another way that allows be to attach items on a sprite similar to a 3d model.

If you just point me in the right direction I will gladly do the research but right now I am clueless where even to begin to figure this out.