Question about 2D avatars
by Jeffrey Gonzalez · in Torque Developer Network · 02/10/2009 (6:59 am) · 0 replies
Ok just to give you a quick background of me. I have been coding professionaly since 1985 and I know the back stuff really well. servers network, security ect.. So I am getting back into playing with Torque again. I am having a blast. Ok here is the question.
Many 2d games are made using sprites. sprites and pre built graphics that really do not change (my understanding of them at least). I was looking at UO 2d client the other day and I was wondering how they did what they did. I mean I put on a brown robes my 2d avatar has a brown robe on. Of they use sprites wouldn't that mean they would have to have every combination of items in a sprite. Or is there another way that allows be to attach items on a sprite similar to a 3d model.
If you just point me in the right direction I will gladly do the research but right now I am clueless where even to begin to figure this out.
Many 2d games are made using sprites. sprites and pre built graphics that really do not change (my understanding of them at least). I was looking at UO 2d client the other day and I was wondering how they did what they did. I mean I put on a brown robes my 2d avatar has a brown robe on. Of they use sprites wouldn't that mean they would have to have every combination of items in a sprite. Or is there another way that allows be to attach items on a sprite similar to a 3d model.
If you just point me in the right direction I will gladly do the research but right now I am clueless where even to begin to figure this out.