Game Development Community

texture resolution on DTS models

by Duey Oxburger · in General Discussion · 02/07/2009 (4:37 pm) · 2 replies

Hey All,

When applying textures to models in external 3D apps (Maya), is there a required resolution/format that textures need to be in order to export to DTS properly? Online I read:

"Torque supports JPG, TGA, and PNG file formats. Note: PNG support in Maya 5 for Windows is provided by the IMFPng plugin included in the File Pack.

Image file dimensions must be powers of two (e.g. 256x256, 64x64, etc). Textures do not have to be square (e.g. 64x128)".

Does this info apply to TGEA 1.8.0

thx,

D

#1
02/08/2009 (8:45 am)
Yeah that seems right (though I don't use Maya), for TGEA you can also add DDS format. I use DDS for almost everything (mipmapped and with specular or transparency in alpha channel) and jpg for normal maps.

As for resolution, the bigger your image the more resources/memory it uses. Most of my images are 512, some (facades for 2 storey buildings) are 1024.
#2
02/08/2009 (2:05 pm)
Yep, still relevant.