2D lighting
by Gavin Beard · in Torque X 2D · 02/05/2009 (1:15 pm) · 7 replies
Hi all,
I've created a basic scene and for some of the images i have created normal maps. I am trying to look thru the 2D lighting demo to see how to actually add a light to the scene but really am struggling.
Are there any simple tutorials kicking around on adding a light source to a scene in tx?
thanks
I've created a basic scene and for some of the images i have created normal maps. I am trying to look thru the 2D lighting demo to see how to actually add a light to the scene but really am struggling.
Are there any simple tutorials kicking around on adding a light source to a scene in tx?
thanks
#2
02/09/2009 (10:22 am)
The TX Book has a discussion on lighting. I haven't actually tried using it but it looks like a good start.
#3
Add your images and normal maps to the 2D lighting demo and check if they produce the desired effect.
Also check my blog for a lighting example:
swisskgb.com/blog/?p=66
02/09/2009 (12:01 pm)
Try reverse engineering:Add your images and normal maps to the 2D lighting demo and check if they produce the desired effect.
Also check my blog for a lighting example:
swisskgb.com/blog/?p=66
#4
I'm wondering whether its work doing a small tutorial, would anyone be interested?
02/10/2009 (10:22 am)
I have the basic principle nailed using the default light component (i think) :-) at least its working I'm wondering whether its work doing a small tutorial, would anyone be interested?
#6
But I saw your Pipe example which is (i would presume) achieved in the same way I did it, but I shall do a write up this evening
02/10/2009 (10:48 am)
Lol,But I saw your Pipe example which is (i would presume) achieved in the same way I did it, but I shall do a write up this evening
#7
03/09/2009 (4:31 pm)
Any progress on the write up for lighting?
Zachary Wolf