setLinearVelocity definitely loves me not.
by Clint Moore · in iTorque 2D · 02/03/2009 (8:18 pm) · 4 replies
Two threads in one day - it's some sort of record.
Anyway, what I'm trying to do is dead simple (or so I thought). The animated sprite works in the player but not in the simulator or on the iphone.
Messy, Nasty, but syntactically correct (right?) code is here: gist.github.com/57927.
Again, it does work in the player. Anyone ever run into this before?
*edit*
Yea, it's just for testing... especially that onTimer function.
Anyway, what I'm trying to do is dead simple (or so I thought). The animated sprite works in the player but not in the simulator or on the iphone.
Messy, Nasty, but syntactically correct (right?) code is here: gist.github.com/57927.
Again, it does work in the player. Anyone ever run into this before?
*edit*
Yea, it's just for testing... especially that onTimer function.
Torque Owner Clint Moore
Kinda freaked out that the function can take an int or a string optionally though. This is probably mainly due to working with Haskell for the past year.