Game Development Community

Behavior DSO caching

by Clint Moore · in iTorque 2D · 02/03/2009 (4:10 pm) · 3 replies

Are behaviors supposed to be rebuilt automatically whether or not there is a current dso present? I'm running into the "failed to launch in time" error with my app and in an effort to trim the fat I've noticed that my behaviors get rebuilt every launch regardless of whether the corresponding cs file was edited or not.

Everything else (ie. not behaviors) is cached correctly. I've checked the usual suspects: file permissions, mod time in the future, etc.

#1
02/03/2009 (4:28 pm)
Is this happening on the device/simulator? No DSOs should ever be built on the device.
#2
02/03/2009 (4:31 pm)
Both!

From Organizer's console:

http://img.skitch.com/20090204-g8mcmw2a85qcqrh6k5h294huks.jpg

img.skitch.com/20090204-g8mcmw2a85qcqrh6k5h294huks.jpg
#3
02/03/2009 (5:38 pm)
That's rather odd. Make sure TORQUE_OS_IPHONE is defined for the scope of the whole project. I would be surprised to find out that it would compile with out that, but this is pretty abnormal as it is.