TXB Content Loading Problem
by Zachary Wolf · in Hardware Issues · 02/03/2009 (2:29 pm) · 3 replies
Hi everybody,
I'm a Torque newb testing out the trial version of Torque X. I'm having a problem where the materials that I add in TXB are not triggering a resource re-load from the C# Express 2005 project. In other words, when I add a material, TXB is not creating a listing in the Game\Data\CONTENTPROJ file, so Studio doesn't see anything changing, and the new material is not recognized in my Content pipeline. I can work around it by manually adding the image to my Content(data)\Images folder in C# Express, or even editting the CONTENTPROJ file and saving it so that C# wakes up and recognizes the new material/image, but this is a pain in the butt. It was working until I tried dropping in some badly formatted images for learning purposes, which caused TXB to crash. Ever since then, the C# project doesn't automatically add new materials to the Content\Images folder.
Can anyone offer some advice? I tried searching the forums, but I couldn't find anything to help. I really like the way Torque X works, but I want to make sure it actually functions.
Thanks in advance!
Zack A. Wolf
Sentient Games
I'm a Torque newb testing out the trial version of Torque X. I'm having a problem where the materials that I add in TXB are not triggering a resource re-load from the C# Express 2005 project. In other words, when I add a material, TXB is not creating a listing in the Game\Data\CONTENTPROJ file, so Studio doesn't see anything changing, and the new material is not recognized in my Content pipeline. I can work around it by manually adding the image to my Content(data)\Images folder in C# Express, or even editting the CONTENTPROJ file and saving it so that C# wakes up and recognizes the new material/image, but this is a pain in the butt. It was working until I tried dropping in some badly formatted images for learning purposes, which caused TXB to crash. Ever since then, the C# project doesn't automatically add new materials to the Content\Images folder.
Can anyone offer some advice? I tried searching the forums, but I couldn't find anything to help. I really like the way Torque X works, but I want to make sure it actually functions.
Thanks in advance!
Zack A. Wolf
Sentient Games
#3
02/09/2009 (8:31 am)
Oh, duh. You're right. I thought I was posting in the TX2D forum. Somehow I mixed up my windows or something. Thanks for the tip :)
Zachary Wolf