Game Development Community

Limit on size of brush? (Video Inside)

by Katelan Moye · in Constructor · 01/31/2009 (6:40 pm) · 7 replies

I'm having an issue... I have a single rectangular brush...

When I try to hollow the brush out and use the default .5 in size, I get odd results...

It's driving me mad!!!

Any ideas?
Click here to see the video


Thanks in advance!

-Pete

#1
01/31/2009 (7:36 pm)
@Pete: How large is the brush?
#2
01/31/2009 (7:38 pm)
How do I tell? Besides dropping a player reference model next to it... Is there a unit of measurement somewhere I can look at? I'm not finding anything. It is LARGE! Lemme get a screenshot with a reference model next to it...
#4
02/01/2009 (12:57 am)
You should know the size when you create your brush.

In your tools panel, right above the HOLLOW TOOL icon there is one for SIZEBOUNDS (or you can use the hotkey "T") -- that will give you the size in X Y Z units

That's certainly weird though. I just tried a cube that was about that same apparent scale and it worked fine for me.
#5
02/01/2009 (7:24 am)
Not so large. I keep my brushes to around 50m max as I find they can fog/shade funny if they're larger. (Fog shading for individual brushes appears to be calculated on furthest distance and spread equally over the whole brush)

Also being an "old school" BSP user I never use CSG, you can make a simple enclosed space with tapered edges easy enough, much better than an automated program.
#6
02/01/2009 (9:12 am)
Hey guys, thanks for your reply... Another thing that makes this community cool.

I'll try a smaller brush size.
#7
02/02/2009 (1:39 pm)
Hi,

Just try making a cube that is 1 smaller on all 3 axes and center it within the larger brush, then csg subtract.