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why GG jump to DirectX in TGEA if OpenGl can use shaders too?

by Javier Canon · in Torque Game Engine · 01/31/2009 (6:13 am) · 4 replies

I am a noob in graphics programming... i want to put bump map in TGE (Opengl) for my models and i find some usefull resources like this www.paulsprojects.net/tutorials/simplebump/simplebump.html that works on my low end spec intel g33 card, but...

¿why GG jump to DirectX in TGEA if OpenGl can use shaders too?

is better jump to TGEA?, the main reason that i dont jump now, is that the 90% or more of resources is for TGE, and in this time i dont want loss time trying to upgrade the resources, and if i found a bug, i dont know why is the bug...

#1
02/03/2009 (5:20 pm)
Originally, TGEA(then TSE), was going to support both DirectX and OpenGL. I believe that the OpenGL support was delayed due to concerns with OpenGL 2.0(don't remember exactley what the issue was).

However, TGEA 1.8 now supports both DirectX and OpenGL.
#2
02/04/2009 (8:50 pm)
DirectX is more performant and better supported on PCs. That wasn't always the case but I'd say since DirectX9 there really isn't much reason to use OpenGL on the PC unless its solely for portability.
#3
02/05/2009 (6:09 am)
DirectX isn't supported that well on my PC, but then, I'm running Linux. A PC can run more than just Windows. ;-)
#4
02/05/2009 (11:14 am)
Quote:DirectX is more performant and better supported on PCs.
Only on Windows is that true.