Game Development Community

iTGB Cost

by Saad Shamim · in General Discussion · 01/29/2009 (9:44 pm) · 5 replies

I'm kind of confused about the licensing cost for the iTGB:
http://www.garagegames.com/products/torque-2d/iphone

When I pay the $500 I get the TGB toolset (http://www.garagegames.com/products/torque-2D) but with features for the iphone right?

After that do I pay any more fees to publish a game to iphone, or does the $500 buy me unlimited game ports as long as I'm an indie developer?

What are the costs if you are not an indie developer.

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#1
01/30/2009 (3:58 pm)
Saad,

This was just clarified in the TGB private forums.
Currently the licensing structure is $500 for the initial license, for one title. Each additional title is then $100.

Hope this helps.
#2
01/30/2009 (4:35 pm)
what happens if you are not indie after your first game?
#3
01/30/2009 (4:54 pm)
You have to go commercial. Having seen sales numbers for iPhone games, that's probably not going to happen. If it does happen, you can afford the updated license, unless your team is *huge* in which case you'd probably have to close your business if your huge team barely made enough to warrant a commercial license.
#4
06/08/2009 (1:46 am)
"Currently the licensing structure is $500 for the initial license, for one title. Each additional title is then $100."

I can't find this in the license? Only that it costs $500. Is it really true that you have to pay $100 for each new title?

Btw, is iTGB considered an "upgrade"? I.e, if you own TGB Indie Pro, would you have to pay an additional $500, or only the difference ($250)?
#5
06/08/2009 (1:50 am)
You no longer have to pay a per title fee.

iTGB isn't really considered an "upgrade". If you own TGB Indie Pro you'll need to pay $500 for iTGB Indie.