Game Development Community

3D Object Creation Tutorial Series for TGEA

by Lara Engebretson · in Torque Game Engine Advanced · 01/28/2009 (9:58 am) · 29 replies

Welcome to the first video tutorial in a new series called Object Creation! In this series I will walk you through the creation of a new 3d model. After completing this series you will be able to create a new 3d model using Milkshape3D, create and apply textures, export the model, create and assign shaders and import the object into TGEA 1.8.

In this first video we begin by creating the model. I use Milkshape3D version 1.8.4, a general knowledge of this program and/or modeling is helpful in completing this tutorial. To follow along, download this image before starting.

Part One: Creating an Object


I'm interested in getting feedback on this video.

Thanks!
Lara Engebretson

About the author

Recent Threads

Page «Previous 1 2
#1
01/28/2009 (10:52 am)
Nice, simple, easy to follow, but the voice-over should be a bit louder -- I had to turn the volume up to hear you clearly. I think that video tutorials as nicely done as this one are something many people have been wanting and waiting for.
#2
01/28/2009 (12:00 pm)
Very nice work Lara!! Looking forward to the rest of this one! :)
#3
01/28/2009 (2:06 pm)
Hey, I can actually model something in milkshape now. Thanyou Lara. I have never been able to use milkshape for anything eccept as a conversion tool. Keep it going. I look forward to the rest.
#4
01/29/2009 (8:21 am)
Thanks for the encouraging words!

I will double check the audio level on this video and make sure future videos are set appropriately as well.
#5
02/04/2009 (10:56 am)
Woah! Totally miss this one, you should post a blog Lara. Great Work! Very appreciated.

Btw, "Object Creation" sounds too much like programming side, consider a name change for the series ;)
#6
02/04/2009 (3:30 pm)
Wow I missed this one too somehow, very useful indeed especially for a non artist :) just to second what Novack suggested with the name change, it'd be useful to have a different name as I'd assumed it was a coding object.
#7
02/04/2009 (3:46 pm)
I'll ditto on missing this when it was first posted. Surely blog worthy and more noticable that way rather than getting lost in the forum churn.

Very useful though, I've just this evening updated Milkshape and spent the last hour re-familiarising myself with it so this tut couldn't have come at a better time, actually a nice surprise to find it. Thanks Lara.

EDIT: Hrm, hanging at 20 secs. It buffers the whole video correctly but stops at 20 and won't let me select anything after the stall point. Tried a few other GG vids on Vimeo and they're all fine. Anyone else seeing this?
#8
02/04/2009 (4:59 pm)
Works fine for me Ross.
#9
02/04/2009 (5:12 pm)
Hrmkay, thanks Novack. Thought it might be a FF issue but I just tried in IE and it does the same there. I'll try it on a different machine in the morning.
#10
02/05/2009 (9:41 am)
In the second video I walk you through laying out the UV map for the lantern created in the previous tutorial. Again, a general knowledge of Milkshape3D and/or modeling is helpful in completing this tutorial. To follow along, download this image before beginning.

Part Two: UV Mapping


As always, feedback is greatly appreciated.

@Novack & Ross: Once the entire series is complete, I plan on writing up an official blog post.

@Everyone: I renamed the forum title to make the contents of this thread more clear.

Thanks!
:Lara
#11
02/05/2009 (10:31 am)
Another great video tutorial! You've almost got me convinced to go back to using MilkShape.
#12
02/05/2009 (4:50 pm)
Good work!
I like those who use the simplest of tools, very professional.
#13
02/06/2009 (3:43 pm)
Another great video.. but to be honest, I have no idea what you are doing in the last half of that video :)

Would it be possible to explain what's going on? I see a grid texture with all sorts of letters/numbers all over it. And apparently you're assigning certain areas of this texture to the lamp post. But what do the letters/numbers mean?
#14
02/06/2009 (4:42 pm)
the letters and numbers is just a starting texture that comes with most of the 3d programs if not all of them. all you do is replace the letters and #s with your own texture its just a basic starting texture.
#15
02/09/2009 (11:10 am)
The UVGrid image is used to make certain that your final texture will be applied to the model the way that you intend...it makes it easy to see if the texture is being pulled or if things aren't lining up correctly, etc. The numbers/letters/lines are all just for reference.
#16
02/11/2009 (8:33 am)
In the third video I walk you through creating a texture for the lantern. A general knowledge of GIMP and/or image editing software as well as Milkshape3D and/or modeling is helpful in completing this tutorial. To follow along, download this image before starting.

Part Three: Texture Creation


I look forward to feedback.

Thanks!
#17
02/11/2009 (9:32 am)
Wow....so that's how you properly texture a model. I'm not even going to embarrass myself by explaining how I used to do it =/

This is my favorite video in the series so far, because I've never properly learned how to UV map then texture a model. Great work!
#18
02/11/2009 (11:17 am)
Part 3: Awesome video Lara! Amazing how much information you imparted in just 6 minutes :)

Can't wait for the rest of this series!
#19
02/11/2009 (3:20 pm)
Awesome! Learned a couple of new tips and that the Gimp has been updated! :)

I see ever increasing value in these tutorials, keep up the excellent work.
#20
02/11/2009 (4:53 pm)
#3 is my favorite too, awesome job!
Page «Previous 1 2