Game Development Community

getVision

by Nick "Steve" DeChiara · in RTS Starter Kit · 01/24/2009 (10:12 pm) · 0 replies

I have implemented a fog of war system I found on here, and was wondering how I could add a getVision command so I could make it rely on the actual vision data from their datablock & modifier instead of a static value.

I am not a C++ programmer but I have a lot of torquescript experience, so some things carry over. Generally I can understand whats going on but I don't really know what to do here.


And, eh, my previous attempt made some weird graphical... glitches.