Game Development Community

Constructor surface limit

by Jaren Watkins · in Constructor · 01/23/2009 (12:32 pm) · 6 replies

I keep getting a error message from Torque Constructor when I try to export it says "Error, >256 surfaces on an interior hull" It might be cause I have some spiral stairs which are about 70 steps. If it's cause that then I guess i'll have to find away to build stairs another way.

#1
01/23/2009 (1:31 pm)
Try copying and pasting the suspect brushes to another map and attempt to convert that individually.
#2
01/24/2009 (5:13 pm)
Try using the search function ;)

The problem is caused by having too many structural brushes touching the one surface - you'll probably need to make your steps detail brushes.

This thread explains what's happening www.garagegames.com/community/forums/viewthread/30911
#3
01/25/2009 (2:43 pm)
Ok thanks for the advice! what's the difference between what I have now and detail brushes?
#4
01/25/2009 (5:38 pm)
Structural brushes help define zones. Typically, these are walls, floors, ceilings, etc. Everything else should be a detail. Detail brushes do not help defines zones, or split other polygons. You should set all brushes that do not define the zones as details.
#5
01/26/2009 (12:13 pm)
K thanks alot! I figured out how to do the detail brushes but now my guy goes right through any detail brushes! stairs ect.
#6
02/04/2009 (8:28 am)
They shouldn't go through them. Which version of Constructor are you using?