Game Development Community

Essential Reality P5 VR Glove

by David Wyand · in Hardware Issues · 12/11/2002 (1:27 pm) · 9 replies

Greetings!

I happened upon the following:

www.essentialreality.com

They make a 6DOF, 5-finger bend sensor glove. It seems quite interesting, and I'm downloading the SDK right now to take a look.

I was wondering if anyone has had some experience with the P5?

- LightWave Dave

About the author

A long time Associate of the GarageGames' community and author of the Torque 3D Game Development Cookbook. Buy it today from Packt Publishing!


#1
12/11/2002 (1:42 pm)
"I love the Power Glove. It's so Bad!" (C:

First one who guesses what movie that is from...gets....erhm....well...they get self-respect.
#2
12/11/2002 (1:59 pm)
http://us.imdb.com/Title?0098663
The Wizard
#3
12/11/2002 (2:39 pm)
LOVES THE POWER GLOVE!!

What did he love about it ...the 100000000 digit code you had to imput to make it work with your games or all the radiculis finger and hand movments just to make mario fall down a hole...heh power glove..great idea...bad implementation.

EDIT: *Whips out his power pad and starts running on the spot...bet ya cant catch me.*
#4
12/11/2002 (3:21 pm)
Adrian wins the prize. Don't know what that is though. Pat yourself on the back for me. That was a hard movie to find, eventully got it on E-Bay. Man, that scene when you see Super Mario Bros. 3 for the first time...oh man! Lol, I remember the commercials making it look like you could use your hand like you were in the game, but I've never actually used one, but heard about it. Heh, finger twitching. Power Pad was the best..with that Track and Field game!!
#5
12/11/2002 (7:52 pm)
I used the P5 briefly at E3. I played a little Serious Sam with it, and I felt that it is *not* designed for people who have moderately large or larger hands. When I bent my finger(s), the part that comes in contact with the back of my hand would always break contact, which felt awkward. Also, I think that the device has some sensitivity problems too (sometimes finger curls would not register).

Granted, the device I used could have been worn out from a couple of days of nonstop thrashing by E3 goers, and maybe some of the control difficulties I was having would go away after more familiarization with the device. But, the thing I liked least about it was the constrained field of operation of the device. Once you have the reciever set up and the device calibrated, moving more than 1 foot (33 cm) in any direction was enough to throw off its direction sensors. So, in everyday usage of the device, you need to sit in pretty much the same location and a similar position the whole time. That is very impactical to me, as sometimes I like to lean back away from my desk, or even sit at a different angle, to make long computing sessions less stressful for the body.

All in all, I'd say it's a great idea, but the implementation needs further work.
#6
06/14/2005 (1:52 pm)
I have an ANCIENT book in my library called "Garage Virtual Reality" that even though written in 1984 was all about hacking the Nintendo Power Glove and making Stereoshutter glasses. IN 1984!!!!

They have some ideas in there that still havent been utilized...

Im not much with circuits and electronics so I never did anything with it. One of the crazy things was that a dentist about 45mins from me in Alabama was featured in the book, I made a lunch appointment to talk about his work, but I couldnt make the meeting. Arrrgh.

I googled "garage virtual reality" and found an article by the writer/publisher here

So much could be done in this arena. I hope someone does.

Alfred Norris
CONFLICT: Omega - A post-apocalyptic MMO
#7
06/14/2005 (3:07 pm)
Wow, old post! Not to pimp out too much, but if anyone is interested in Torque support for this thing, check out my resource for a starting point.
#8
06/14/2005 (3:13 pm)
After we finish our current project (read many moons from now)...Id love to make a single-player fantasy RPG where you use the P5 to draw-out magic symbols to cast spells. A head tracker and stereoglasses would be fun to incorporate too.
#9
06/14/2005 (3:40 pm)
You know I was actually thinking it would be kewl if someone took all this gear, gloves, boots, stereo goggles, etc and a sub $500 PC in a super small form factor, installed Linux and TGE on it, and developed an at home 3D VR gaming platform with a completely subscription based internet play model.

Just a thought, but maybe a million dollar idea if anyone is up to the task.