TGEA water and FPS
by GI_JOEJK · in Hardware Issues · 01/22/2009 (11:22 pm) · 2 replies
Hi All
I did a search on this question but found no answers...
Does anyone have any suggestions on water optimization? I have a river slicing my level in half, but my frame rate really takes a beating. But if I delete the river my frame rate jumps through the roof!
Should I use multiple water blocks or just one big?
Thanks
I did a search on this question but found no answers...
Does anyone have any suggestions on water optimization? I have a river slicing my level in half, but my frame rate really takes a beating. But if I delete the river my frame rate jumps through the roof!
Should I use multiple water blocks or just one big?
Thanks
About the author
#2
If your water "gridsize" is too low, this can also introduce slowdowns. Mine is set to 100, and gives good response, but then my water is very large.
01/23/2009 (1:46 pm)
Turning "FullReflect" off will be the most optimum (when you change this, you have to save and reload the mission to see the effect) If you want to keep fullReflect on, then lowering the size of the reflect texsize could help. I'm not sure of the default, but I have mine at 512, though 256 would work (but not be as good obviously)If your water "gridsize" is too low, this can also introduce slowdowns. Mine is set to 100, and gives good response, but then my water is very large.
Torque 3D Owner Caylo Gypsyblood