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Failed to copy texture?

by Casey · in Constructor · 01/22/2009 (9:29 pm) · 6 replies

So in building this model i have been able to export it many times and load it up in my game...now ever since i touched the texture justify and fit editor i get this error...
Converting scene to map ...

Map: E:/DOCUME~1/bob/LOCALS~1/Temp/cityentrance.map
Copying textures to E:/Torque/TGE_1_5_2/example/starter.fps/data/interiors/cityentrance ...
Wall_block01.jpg
Failed to copy texture.
Command Failed. Export Aborted.
Cleaning Up ...
Deleting auto converted map ...


I have tried completely changing the texture and not touching the texture editor but i still get the same message...


Any ideas?

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  • Little off topic...

  • #1
    01/23/2009 (12:17 pm)
    Which exporter do you use? if your using map 2 dif plus found under file/export/TorqueGameEngine(map2difplus) then try using the exporter file/export as dif. I had problems with map 2 dif plus also but then started using the export as dif and havent had any problems! =)
    #2
    01/27/2009 (4:02 pm)
    Im using the map2dif plus because its a building....I found that it only crashes when i put a texture on something and i scale the texture down in size....

    Are there any good tuts on texturing? so that my textures dont look like the bricks are 10x bigger than the character?
    #3
    01/27/2009 (4:43 pm)
    #1. Use the internal exporter.
    #2. Make sure your textures are in a subdirectory under the constructor directory.
    #3. The scale shouldn't matter, please try with the internal exporter. It has numerous fixes to it that aren't in the other editors.
    #4
    01/27/2009 (4:54 pm)
    Internal exporter as in the one that comes with torque? And put the textures where constructor is installed? Cause the texture will work as long as i dont scale it down a whole lot.
    #5
    01/27/2009 (5:31 pm)
    The internal exporter that Jaimi is referring to is the EXPORT TO DIF option, and yes it's best to keep your Constructor usable texture library inside the Constructor directory. I've successfully scaled textures down to 0.025 - even a 0.01 at one time but never tried to export that one.
    #6
    01/28/2009 (10:53 am)
    Yes Export to DIF is the one.