Game Development Community

Animations play back very slow in engine

by Ian Wilson · in RTS Starter Kit · 01/22/2009 (8:14 pm) · 1 replies

The sequence object for our run cycle is 15fps (just like the RTSUnits). When we put the model in the engine, and initiate the animation, he iceskates across the terrain while playing the animation very slowly.

I suspect some scale isssues. I heard 1 Max unit was 1 meter in torque. Our models are about 2 max units tall. When they are imported, we have to scale them down to 6% of original. However, leaving the model unscaled produces the correct translation (no ice skating) but a very slow run cycle.

Any ideas?

Thank you Community.

#1
01/28/2009 (8:49 am)
Well, we located the problem. As we suspected we had some scale issues. For all you beginners out there, it is important to set the scale in Max to meters. By default the display units are meters, and the export units are centimeters. Torque recognizes 1 centimeter as 1 unit (roughly 1 meter). So scale everything correctly.