Game Development Community

Anyone tried multiplayer yet?

by Dave Young · in iTorque 2D · 01/21/2009 (9:35 am) · 3 replies

There are a couple of iPhone SDK options for doing multiplayer... web and sockets.

the WiTap sample app does sockets.

I'm at the point of deciding on a multiplayer solution. It seems reasonable that a tcpobject doing Server/php and 2 clients would obviously work, though a socket based client to client solution would be much much better.

So I was wondering if anyone has tried out either method and could comment particularly on p2p sockets using iTGB?

Thanks in advance!

#1
01/27/2009 (12:37 pm)
I just wanted to drop in an update: I got client to client multiplayer working!

First is a simple chat/message handler but it works fine. I'll still need a master server or web server for the initial connection/IP discovery, but it really works fine!

The addition and workingness of the network library is making iTGB one of the best investments I've ever made, no matter how cranky I get sometimes.
#2
01/27/2009 (1:10 pm)
That's great to hear!
Please keep us updated as you go.

UPDATE:
BTW. are you using the 3G or wifi? it shouldn't matter right? both should work?
#3
01/27/2009 (1:27 pm)
I am using 2 iPod touches for development, so: WIFI. That means it comes with some more frequent disconnections depending on where you are, but the TCPObject and the functions I will write should handle it nicely