Game Development Community

Collision (Torque logo item - Player)

by Lukas Joergensen · in Torque Game Engine · 01/20/2009 (6:08 am) · 2 replies

Hi, i have been working on this issue in quite a long time and can't fix it on my own so hoping for a little help here ;)

I try to make a game like the GameOne in "Getting Started.PDF" but i keep having this problem tried everything that came to my mind:

When the player collide with a Torque Logo Item the item should be destroyed. But it doesn't. When i run into it with the player object it just blocks the path. I have tried several solutions none of them worked. I tried moving the function to be player based and i tried removed the additional script and i tried making the Torque Logo Item both as a ItemData datablock and as a ShapeBaseData

The codes i used was a copy of Tutorial base with a little bit of code added:

in server/ToqueLogoItem.cs

datablock StaticShapeData(RedTorqueLogoItem)
{
category = "Items";
shapeFile = "~/data/shapes/3dtorquelogo/torque_logo.dts";
};

function TorqueLogoItem::onCollision(%this, %obj, %col)
{
if(%col.getClassName() $= "Player")
{
%client = %col.client;
%client.score++;
commandToClient(%client, 'SetScoreCounter', %client.score);
%obj.delete();
%logoCount = logos.getCount();
if(%logoCount > 0)
return;
// otherwise display victory screen
commandToClient(%client, 'ShowVictory', %client.score);
}
}

And in client/clientGame.cs

function clientCmdSetScoreCounter(%score)
{
ScoreCounter.setText("Score:" SPC %score);
}
function clientCmdShowVictory(%score)
{
MessageBoxYesNo("You Win!",
"Would you like to restart the game ?",
"loadMyMission();",
"quit();");
}

#1
01/20/2009 (11:03 am)
Quote:datablock StaticShapeData(RedTorqueLogoItem)

Quote:function TorqueLogoItem::onCollision(%this, %obj, %col)

The onCollision callback Namespace isn't referencing your object's datablock, so what happens is that when you collide with your shape there is nothing being done to/with it.

try: function RedTorqueLogoItem::onCollision() instead.
#2
01/20/2009 (11:44 am)
Figured that out, just found the bug a minute ago. It was because i misunderstood the mission editor, didn't knew it both loaded shapes with and without a datablock, so there were two entries of the Shape and i did create the non scripted one.