A few suggestions
by Nick-Wright · in TGB Platformer Kit · 01/19/2009 (5:47 pm) · 2 replies
phil,
Number one, I absolutely love the platformer starter kit!
This package is great and has reduced the time needed to make my project by so much!
I've been using and modifying it for a few weeks now and have a few suggestions for some features you might want to consider implementing:
1) I've found that when you attach to a rope, your amount of time you are able to glide does not refresh like it does when you touch the ground, I'm sure this is a simple fix and you might want to include it.
2) You might want to add different types of enemies such as:
enemies that jump up and down and don't move otherwise
3) You could add a new behavior called climbable surface that is similar to ropes, except you can also climb from side to side
that's all
thanks for the PSK!
Number one, I absolutely love the platformer starter kit!
This package is great and has reduced the time needed to make my project by so much!
I've been using and modifying it for a few weeks now and have a few suggestions for some features you might want to consider implementing:
1) I've found that when you attach to a rope, your amount of time you are able to glide does not refresh like it does when you touch the ground, I'm sure this is a simple fix and you might want to include it.
2) You might want to add different types of enemies such as:
enemies that jump up and down and don't move otherwise
3) You could add a new behavior called climbable surface that is similar to ropes, except you can also climb from side to side
that's all
thanks for the PSK!
About the author
#2
1. A health behavior field for enemies, you could have the number of times you have to jump on them to kill them be selectable.
2. A pick up behavior for extra lives.
01/21/2009 (1:46 pm)
I don't mean to bother you, but I came up with a few more add ons that I think would be quite beneficial to the PSK1. A health behavior field for enemies, you could have the number of times you have to jump on them to kill them be selectable.
2. A pick up behavior for extra lives.
Associate Phillip O'Shea
Violent Tulip
I didn't know about the issue with number 1, I will make sure that it fixed in the next build.