Game Development Community

reference texture

by Ron Hiler · in Constructor · 01/18/2009 (10:00 am) · 2 replies

Hey guys,

Well, since the Search function still isn't working, I guess I have to ask.

In my top-down view, I would like to place a reference image (which is a blueprint) which I will use to create my scene.

What is a good way to do this? I tried placing a box and then making it thin (so it's almost a plane), then putting the texture on that, but it doesn't work. The texture won't show up unless I have the face selected, which does me no good at all.

What would be really nice is if there was a way to set the background of a view to a particular image (that way I could make my scene a wireframe and the image would still appear). I notice under the "edit" menu there is a "Modify Viewport Backdrop" which sounds promising, but it's not documented anywhere, and there is no obvious way to use it.

Any tips? How do you guys handle this?

#1
01/18/2009 (10:28 am)
Select edit/Modify viewport backdrop.

The "tool" tab should display. On the tool tab, select the texture drop down, and choose load, and then select the texture.

Now, you can modify the center, size, flip it, etc.
#2
01/18/2009 (11:07 am)
Sweet. Thanks, that works.