Game Development Community

Bookmarked resources ...gone...

by wiseman2 · in Site Feedback · 01/14/2009 (8:33 am) · 5 replies

edited to add links...1/15/09

I'm really not happy that over 35 resources I had spent many many hours wading through other junk for no longer work.
The new site , while much cleaner looking, has crappy navigation.
Resources are not easy to find. And even though the search has been reworked does not mean that I'm not going to have to spend an hour trying to find each one again. I use these all the time.
This is also going to put a big hit on the forum responses. While it was easy before to help someone out when you had a bookmark for a resource, when they are all gone, not many are going to spend the time looking for a resource that was on the old site, but may not be able to find here.

just my $.02

*** quick add from my blog on the subject...
figured might be easier to find here....
My list of most used resources with links for the new site.

Teams stuff / FPS-
Teams Implementation :: Xavier "eXoDuS" Amado : www.garagegames.com/community/resources/view/2312
ExoDuS Teams in a patch! TGEA 1.7 *Bug Fixes* *Scoreboard* :: Jace :www.garagegames.com/community/resources/view/15531
Flash Teams (3 view + teleport) :: Matthew Franklin : www.garagegames.com/community/resources/view/3241
Multiple Player Class Selection :: mb : www.garagegames.com/community/resources/view/11733
BF2 Style CTF :: mb :: Community resource :: GarageGames www.garagegames.com/community/resources/view/11601
BF2 Style Capture the Flag II :: mb : www.garagegames.com/community/resources/view/12430
Team Scoreboard www.garagegames.com/community/resources/view/10508
Commander Map www.garagegames.com/community/resources/view/5277
Team Based Character Selection (Post Game Connect) www.garagegames.com/community/resources/view/9594


AI/ Bots-
Killer Kork, an ai bot :: devans :: www.garagegames.com/community/resources/view/10278
RTS Kit Basic Pathfinding www.garagegames.com/community/resources/view/11566
Flexible A* Pathfinding System www.garagegames.com/community/resources/view/14558
Simple bot spawning improvement (script-only) www.garagegames.com/community/resources/view/12784


Weapons-
grenade launcher (explodes on timer not contact) www.garagegames.com/community/resources/view/13598
Set a Projectile to explode itself at a specified time www.garagegames.com/community/resources/view/9741
Continuous Laser www.garagegames.com/community/resources/view/8006
Projectile aware triggers www.garagegames.com/community/resources/view/14989
Guided or Seeker Projectiles. www.garagegames.com/community/resources/view/6778
Projectiles affected by wind www.garagegames.com/community/resources/view/5067
Realistic shotgun script with multiple projectiles and impulse blast www.garagegames.com/community/resources/view/6237
Enhanced Projectiles TGE and TGEA www.garagegames.com/community/resources/view/14044
Configurable bounce object types for projectiles www.garagegames.com/community/resources/view/5954
3rd/1st Person Super Crosshair www.garagegames.com/community/resources/view/3533
Projectile Spread and Shotguns www.garagegames.com/community/resources/view/1714
Bullet Tracers www.garagegames.com/community/resources/view/6116
Bullet Hole Decals www.garagegames.com/community/resources/view/9349
Torque Laser Beams www.garagegames.com/community/resources/view/3917


Vehicles-
Helicopter Resource www.garagegames.com/community/resources/view/9263
Simple Vehicle Spawn resource www.garagegames.com/community/resources/view/12892
Wheeled Flying Vehicle updated TGE1.5.2 www.garagegames.com/community/resources/view/13501
Vehicles Galore www.garagegames.com/community/resources/view/6562
Vehicle Steering Upgrade www.garagegames.com/community/resources/view/6305
A better vehicle/simulations control thru the keyboard www.garagegames.com/community/resources/view/5771
Return to Center Steering Revisited www.garagegames.com/community/resources/view/15923
Simple vehicles turn with left/right keys fixwww.garagegames.com/community/resources/view/4234


Effects-
Masked Mirror Surfaces www.garagegames.com/community/resources/view/4554
Torque Flashlight & Laser Sighting www.garagegames.com/community/resources/view/4436
Day/Night cycle for TGEA v2 www.garagegames.com/community/resources/view/13408
Horizontal Compass Ctrl TSE :: Andrea :: Community resource :: GarageGames www.garagegames.com/community/resources/view/11425
Footpuff and vehicle dust fix for TGEA 1.7.1 www.garagegames.com/community/resources/view/15200
WaterBlocks that move with the tides www.garagegames.com/community/resources/view/10463
TGE Multiple Material Reskinning www.garagegames.com/community/resources/view/14366
Shader tech behind material accumulation for cliffs www.garagegames.com/community/resources/view/15675
Per Pixel Bump Mapping on DTS object www.garagegames.com/community/resources/view/5683
TGEA material.cs Generator www.garagegames.com/community/resources/view/12241
Hiding Meshes www.garagegames.com/community/resources/view/5421
Hiding Meshes v2 www.garagegames.com/community/resources/view/15457
Hiding nodes in a model www.garagegames.com/community/resources/view/2150
Switchable Collision Meshes for Individual Shape Instances www.garagegames.com/community/resources/view/6021
TSE Interior Decals www.garagegames.com/community/resources/view/7146


Misc-
Door Resource Version 1.0 www.garagegames.com/community/resources/view/10200
Simple Energy and Health Resource www.garagegames.com/community/resources/view/12389
Unique loading screen for each mission www.garagegames.com/community/resources/view/14978
Map HUD www.garagegames.com/community/resources/view/2453
RPG Map w/Points of Interest www.garagegames.com/community/resources/view/11084
Scrolling Map, Radar, Compass gui Control www.garagegames.com/community/resources/view/3846
Radar/Map/Compass Control Update (GuiRadarCtrl) www.garagegames.com/community/resources/view/10333
A Spell System www.garagegames.com/community/resources/view/8621
Moveable, Destroyable, Mission Area Aware ITEMS www.garagegames.com/community/resources/view/3798
Turret & AITurret classes www.garagegames.com/community/resources/view/4116
Generic Event System for Torque www.garagegames.com/community/resources/view/13632
Generic Bar Hud Control www.garagegames.com/community/resources/view/9353
Adding new positions and moves; ie swim, crouch, crawl, prone www.garagegames.com/community/resources/view/4348


Database / Server-
Torque Relational Database Table Editor www.garagegames.com/community/resources/view/14510
Event Driven Database www.garagegames.com/community/resources/view/11810
Master Server Prototype www.garagegames.com/community/resources/view/5962
PHP MasterServer for Torque www.garagegames.com/community/resources/view/14857
TorqueScript based custom chat client & server www.garagegames.com/community/resources/view/5457
Torque DB - Journal System Example www.garagegames.com/community/resources/view/7552

#1
01/14/2009 (8:33 am)
same thing... and i need to lost couple of time to find and ccollect new link database..
#2
01/14/2009 (9:40 am)
ugh no kidding after spending countless hours sifting through resources and linking them to help others, for personal reference, to get to later on for comment or to use on your own product.

also what happened to the whole unread/read all forum post thing we had before? made it really handy to check new posts and then mark them all as read and check back later when new posts were made.

personally thats a must have forum feature for helping others, and getting helping. a big giant forums with thousands of posts is not useful by itself, need to be able to just look at recent or new posts since last visit.
#3
01/14/2009 (11:33 am)
until this is fixed,
you can use elenzil.com/gg/redirect.html to convert your old links to new ones.
#4
01/14/2009 (2:17 pm)
Thank you Orion. We are working on restoring this functionality guys.
#5
01/15/2009 (1:41 pm)
just added my link list converted for site to post at top