Game Development Community

Can some one list do's & dont's in constructor

by Saravanan · in Constructor · 01/12/2009 (8:40 pm) · 12 replies

Hi i am a newbie and started using construtor just a month ago.

it would be great if the experienced users can list some of the DO's and Dont's while building an interior.

It would be great if we can document those and make it available through TDN.

Thanks
Saravanan M

#1
01/15/2009 (1:37 pm)
If you are building something that does not require portals, then TURN OFF HSR. All of a sudden, 99% of export bugs go away.
#2
01/18/2009 (4:33 pm)
@Jaimi: Does this mean that HSR should be on if using portals? I seem to be having a lot of difficulty making them work in constructor - it was sooooo easy in Quark.
#3
01/18/2009 (8:01 pm)
Try making your portals thin (like 10cm).

Don't use CSG - in any .map program ... ever (it's bad practise beside any issues that it can cause).

Use snap to grid.
#4
01/18/2009 (10:40 pm)
@Steve: ok - so what's the issue with CSG? (I assume you're talking about CSG tools). I use mainly subtract, which is pretty much like diggers in Quark. Everything is *usually* square on - ie. no curly angles.

BTW the portals were about 1cm or less thick (grid set to 0.00625). I don't want to hijack this thread so I'm going to try a few more things first and then I'll raise a separate thread if I'm still getting grief.

#5
01/18/2009 (11:22 pm)
ChrisG, if you know Quark and enjoy using it, stick with it!

I use and LOVE Quark for building my BSP. But i hate Quark's texture placement tools and there is no way in hell to place lights with Quark that have any type of precision. So once im done with the geometry, save it as .map load into Constructor, and use Constructor for textures and lights.
#6
01/19/2009 (6:47 am)
SAVE.
save save save save save......I cannot stress this enough, especially after how many times constructor has crashed an hour and a half of unsaved work on me....
#7
01/19/2009 (3:30 pm)
Quote:ChrisG, if you know Quark and enjoy using it, stick with it!

I prefer building in Constructor, although Quark does have better texturing tools.
#8
01/19/2009 (3:43 pm)
Main moons ago with Radiant I learned not to use CSG. You can make the brushes manually in a better way than an automated program can.
#9
01/20/2009 (1:48 pm)
Quark- better texturing tools? Are we talking about the same Quark? It basically has one useful button- align to fsce with minimal scaling.
#10
01/20/2009 (6:01 pm)
Quote:Quark- better texturing tools? Are we talking about the same Quark? It basically has one useful button- align to fsce with minimal scaling.
- 'Wrap texture from tagged' is main one that I miss
- also 'Find/Replace textures'
- and the one the wraps textures around a pillar

Hopefully one day Constructor will have a few of these
#11
01/20/2009 (7:00 pm)
@ChrisG - Find/Replace in Constructor is easy enough. Select a face with the texture you want, select -> same -> material, (then wait for it to think about it, depending on how many faces have that material, more than 3000 I'd go make a cup of tea/coffee and then come back) then just select a new texture and apply it.

I would like to see the function to tile a number of times along the X and Y within a face though, like in Radiant.
#12
01/21/2009 (5:00 pm)
Steve,

You can tile it a certain number of times by clicking the button to stretch it to fit the face then divide the output number by the number of tiles that you would like. This is how I wrap textures around a curved object and it works great.