Game Development Community

Making a TBS Board?

by none · in RTS Starter Kit · 01/12/2009 (3:12 pm) · 5 replies

Hi everyone, I have had torque and the rts kit for a year, and honestly have completed nothing (because of a lack of scripting and coding experience). I would really like to make a game, and was wondering how hard would it be for a person with intermediate modeling and texturing skills, but no scripting and coding skills, to create not a whole game, but a functional board for a TBS game, and the key features of a TBS game, such as units can only move to the center of a square on a grid?

#1
01/12/2009 (5:31 pm)
Hard, I think.

As is, the RTS-SK need some well-considered customizations to make it work for turn based strategy, and I cant remember of any resource which sorted that out.

I think you should keep making art and design parts, and try to atract at least an scripter to make a prototype.

That beeing said, the path in game dev is full of drawbacks and your bigger ally will be always your will!
#2
01/12/2009 (6:54 pm)
Ok, thankyou for the advice, how much would I expect to pay this scripter?
#3
01/13/2009 (2:31 pm)
Wasnt thinking on paying but "attracting" someone into your project. Paying is always an option though, but on prices will always depend on each particular agreement, and of course, the work to be done.

Of course, if you are considering to bring someone -either pay or partner-, you should first make some writings on the game design, etc.
#4
02/08/2009 (10:48 am)
Well, it could be done.
Mainly a lot of changes to movement, have to add a check to see if the unit can move / it is it's turn.
From there each tile could have a marker over its center(generated automatically perhaps) that units use for movement reference (so when you tell them to move they actually move to the closest marker to the point you clicked on, so they move to the center of the nearest tile)

Also using a marker system, any kind of tile can be used(square, hexagon, triangle, octodecawhateveragon)
EDIT: I was able to make a proof of concept demo of the marker system.

Of course in order to stop them from walking up cliffs or through other units it would be easy to check if a tile is occupied(easier than say, checking collision in an RTS atleast)


If you're still looking for a scripter, I can do some stuff, no pay required. (I've been looking to make a TBS project)
#5
02/16/2009 (10:08 am)
Steve, sorry I've been busy for a while, but I would still love to make this project, my email is pickledstudios@aol.com and klahage@aol.com feel free to drop an email and we'll see if we can get something going.