Forcefield & Door questions
by CdnGater · in Constructor · 01/12/2009 (2:55 pm) · 2 replies
Well I am getting better at constructor, but I keep running into roadblocks. For the most part I can work around them, though some em them, force me to come here for help.
Has anyone be able to add forcefields to an interior? I can add it in constructor, set the properties, but when I export using the normal dif export, or the map2dif_plus_tgea export, there are no forcefields even in the dif. (I did a debug so I could see how many forcefields were being loaded by the interior code, each iterior reports zero, so that tells me the export never added any even though they are in the model. )
Also map2dif_plus_tgea seams to export my interior about 100x larger than the normal constructor dif export and not all brushes are exported. Has anyone encountered this?
I have also been trying to add a door or two, have it setup up properly I think. But again, no door shows up, I think it may be the same issue as with forcefields.
if people have done forcefields or doors with no issues, I'd be willing to send my csx file to someone if they would be willing to see if I did screw something up.
Oh, the last thing, I am using a stock tgea 1.7.1 to preview my interiors. (Any resources I have found for doors or forcefields, have no code changes, just script changes, so I am expecting to see them. )
thanks
Has anyone be able to add forcefields to an interior? I can add it in constructor, set the properties, but when I export using the normal dif export, or the map2dif_plus_tgea export, there are no forcefields even in the dif. (I did a debug so I could see how many forcefields were being loaded by the interior code, each iterior reports zero, so that tells me the export never added any even though they are in the model. )
Also map2dif_plus_tgea seams to export my interior about 100x larger than the normal constructor dif export and not all brushes are exported. Has anyone encountered this?
I have also been trying to add a door or two, have it setup up properly I think. But again, no door shows up, I think it may be the same issue as with forcefields.
if people have done forcefields or doors with no issues, I'd be willing to send my csx file to someone if they would be willing to see if I did screw something up.
Oh, the last thing, I am using a stock tgea 1.7.1 to preview my interiors. (Any resources I have found for doors or forcefields, have no code changes, just script changes, so I am expecting to see them. )
thanks
#2
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12918
Unfortuntly this does not help.
1) It's for TGE, though I can probably convert.
2) There are changed to Map2Dif, but I do not find any sourcecode in TGEA 1.71 or TGEA 1.80 for Map2Dif.exe or Map2Dif_Plus_tgea.exe.
I guess I will have to wait until enough people complain before it gets implemented into the Constructor export.
Edit: Spelling Fixes
01/13/2009 (8:14 am)
The latest pathed interior resource I could find ishttp://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12918
Unfortuntly this does not help.
1) It's for TGE, though I can probably convert.
2) There are changed to Map2Dif, but I do not find any sourcecode in TGEA 1.71 or TGEA 1.80 for Map2Dif.exe or Map2Dif_Plus_tgea.exe.
I guess I will have to wait until enough people complain before it gets implemented into the Constructor export.
Edit: Spelling Fixes
Associate David Montgomery-Blake
David MontgomeryBlake