Game Development Community

Hunsters Town Testing

by Kevin Mitchell · in Game Design and Creative Issues · 01/11/2009 (9:03 am) · 5 replies

Well I've tried my hand at creating some seeming RPG Like Enviorment for my first city.


i26.photobucket.com/albums/c118/shoiko/1-1.png
i26.photobucket.com/albums/c118/shoiko/2-1.png
i26.photobucket.com/albums/c118/shoiko/3-1.png
i26.photobucket.com/albums/c118/shoiko/4-1.png
i26.photobucket.com/albums/c118/shoiko/5-1.png

First Attempt at a Logo.

i26.photobucket.com/albums/c118/shoiko/12CatBlackLogo.png
And Pause Screen

i26.photobucket.com/albums/c118/shoiko/Menu.png
i26.photobucket.com/albums/c118/shoiko/Menu-1.jpg

#1
01/11/2009 (9:43 am)
Looking good. Nice idea having the kerb just to emphasise the edge of the paths.
#2
01/15/2009 (5:33 pm)
Looks good...but the mountains look a little off but the village is A1
#3
01/16/2009 (7:37 am)
Well, artistically, it looks sufficient for a small game to show your skills. Although a few things jumped out at me:

The construction types look wildly inconsistent. Stone windmills and wooden houses look odd next to each other.

The windmills in the 3rd picture are facing different directions when they should be faced into the wind and probably not hiding behind trees.

Lastly, the waterwheel would be really inefficient right there. It should go with the flow of the water. Putting a windmill there might be a good idea though.

Those might just be nitpicky things, but details matter.
#4
01/19/2009 (5:20 pm)
looks awesome kevin. nice work! although, some zombies would be nice. :)
#5
01/20/2009 (3:57 pm)
@Jason

Actually that's really great feed back. I never thought about these things. Thanks.