Hunsters Town Testing
by Kevin Mitchell · in Game Design and Creative Issues · 01/11/2009 (9:03 am) · 5 replies
Well I've tried my hand at creating some seeming RPG Like Enviorment for my first city.





First Attempt at a Logo.

And Pause Screen







First Attempt at a Logo.

And Pause Screen


About the author
Riding Solo since 2005. Current Project: Fated World 2005-Present RPG Engine Tool Kit - Now available.
#2
01/15/2009 (5:33 pm)
Looks good...but the mountains look a little off but the village is A1
#3
The construction types look wildly inconsistent. Stone windmills and wooden houses look odd next to each other.
The windmills in the 3rd picture are facing different directions when they should be faced into the wind and probably not hiding behind trees.
Lastly, the waterwheel would be really inefficient right there. It should go with the flow of the water. Putting a windmill there might be a good idea though.
Those might just be nitpicky things, but details matter.
01/16/2009 (7:37 am)
Well, artistically, it looks sufficient for a small game to show your skills. Although a few things jumped out at me:The construction types look wildly inconsistent. Stone windmills and wooden houses look odd next to each other.
The windmills in the 3rd picture are facing different directions when they should be faced into the wind and probably not hiding behind trees.
Lastly, the waterwheel would be really inefficient right there. It should go with the flow of the water. Putting a windmill there might be a good idea though.
Those might just be nitpicky things, but details matter.
#4
01/19/2009 (5:20 pm)
looks awesome kevin. nice work! although, some zombies would be nice. :)
#5
Actually that's really great feed back. I never thought about these things. Thanks.
01/20/2009 (3:57 pm)
@Jason Actually that's really great feed back. I never thought about these things. Thanks.
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