SgDecalProjector on Atlas terrains
by StudioVF · in Game Design and Creative Issues · 01/10/2009 (1:09 pm) · 2 replies
Currently the sgDecalProjector doesn't work on atlas terrains.
I thought it might be very useful in some places...
It can be very useful, in my point of view, for adding some additional details to the terrain (e.g. blood splatters, additional textures).
Has anyone got it to work with atlas terrains, and if so how?
I thought it might be very useful in some places...
It can be very useful, in my point of view, for adding some additional details to the terrain (e.g. blood splatters, additional textures).
Has anyone got it to work with atlas terrains, and if so how?
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