Game Development Community

Do Resources work?

by Dave Young · in iTorque 2D · 01/09/2009 (6:53 am) · 3 replies

OK, after fooling around trying to add in a resource (moleArt) to my project and simply get an animated mole sprite to show up on the main scene, I have found two things:

1) I cannot seem to import the folder named Resources to the xcode project under Resources. Doing so and trying a build results in an ApplicationVerificationFailed error message.
2) I cannot simply rename the Resources folder to something like Assets and change the script references to Resources as the extra folder simply doesn't deploy

So.. has anyone been successful in adding/using resources in the traditional sense and actually running in simulator or device? I guess the alternative is to hand move in the datablocks etc to the project, but I thought I'd ask.

#1
01/09/2009 (7:05 am)
You can not use resources
You need to integrate them with your other assets.

Makes sense to do so because you won't replace whole resource blocks in an iphone game just like that at least if you want more than 2FPS and badly tested performance.
#2
03/12/2009 (3:34 am)
Any alternative solutions? Or is manual importation the only way?
#3
03/12/2009 (3:35 am)
reintegrate the resource handling