Bugs - Build # ???
by Matt Ostgard · in Collada Test · 01/08/2009 (4:43 pm) · 4 replies
I figured it would be good to start submitting bugs. I'll start with the 2 common ones I know of:
- EDIT: Apparently metrocop is generally just screwed up.. This is a bug with the DAE file, not the exporter. Models will load with a solid color. I think they are loading their diffuse textures though, I modified the metrocop's texture and it affected the color in game. At first I was thinking it was a problem with texture coordinates, but found that not just one corner pixel was affecting the color (like it should if it was a problem with UVs).. it seemed to be an average of all of the pixel colors. This is the major one at the moment it seems and is preventing much more testing.
- Orange warning material appears if user doesn't delete the generated DTS file. This is known by the developers.. for the moment just remember that you have delete the *.cached.dts files.
- EDIT: Apparently metrocop is generally just screwed up.. This is a bug with the DAE file, not the exporter. Models will load with a solid color. I think they are loading their diffuse textures though, I modified the metrocop's texture and it affected the color in game. At first I was thinking it was a problem with texture coordinates, but found that not just one corner pixel was affecting the color (like it should if it was a problem with UVs).. it seemed to be an average of all of the pixel colors. This is the major one at the moment it seems and is preventing much more testing.
- Orange warning material appears if user doesn't delete the generated DTS file. This is known by the developers.. for the moment just remember that you have delete the *.cached.dts files.
About the author
Working for GarageGames since 2007.. whew :D
#2
I haven't figured out whether this method of diffuse binding is even valid - it's certainly something I haven't seen in any other collada model so far. I might be able to detect/correct it automatically, but unless it keeps showing up I won't bother.
01/12/2009 (5:51 pm)
The metrocop example has 2 sets of UV coordinates, and uses a weird way of binding the diffuse texture to the diffuse UV set. By chance, the collada loader ends up using the ambient UV set with the diffuse texture which is why the texture looks so odd in-game (essentially the UVs are messed up).I haven't figured out whether this method of diffuse binding is even valid - it's certainly something I haven't seen in any other collada model so far. I might be able to detect/correct it automatically, but unless it keeps showing up I won't bother.
#3
01/13/2009 (1:22 am)
Ah okay I'll just ignore that guy then. Noted on previous post.
#4
01/19/2009 (3:56 pm)
Apparatus : do you have and understanding of how this works? can you make a XSI. scn file that we can use to check this out that has the proper hierarchy .
Torque 3D Owner Apparatus