Ultimate Unwrap3D
by Rex · in Collada Test · 01/07/2009 (5:48 am) · 3 replies
U3D[as we shall refer to it henceforth]...also supports Collada, surprise, with skeletal rigs and animation!
About the author
Rex does all his 3D graphics through BrokeAssGames and is currently working on DSQTweaker, Ecstasy Motion, and other interesting projects yet to be revealed. Just ask him about anything DTS/DSQ related, he's happy to help.
#2
I am having 'Material' rendering issues...I've got to head out for a meeting tonight in a bit, I'll put something together tomorrow and refresh that link with a new zip.
Hopefully, I can get the material issue sorted; I have the hardest time with TGEA 'materials'.....
01/07/2009 (3:21 pm)
Heh-heh...that link is to a 'bad' shape...sorry all. I just now got it appearing as a Character choice...a DAE file loading the existing DSQ's, and seemingly running them fine.I am having 'Material' rendering issues...I've got to head out for a meeting tonight in a bit, I'll put something together tomorrow and refresh that link with a new zip.
Hopefully, I can get the material issue sorted; I have the hardest time with TGEA 'materials'.....
#3
Add the _server file to server folder and edit init.cs and game.cs to allow this new shape to become a selectable playerAvatar.
I only see black or 'orange' material no matter what I do in materials.cs.....I'll post this at the 'material' Thread as well.
01/08/2009 (7:29 am)
Updated DAE file at above link....this shape loads DSQ sequences and builds a shape, only no Material rendering...?!?Add the _server file to server folder and edit init.cs and game.cs to allow this new shape to become a selectable playerAvatar.
I only see black or 'orange' material no matter what I do in materials.cs.....I'll post this at the 'material' Thread as well.
Torque Owner Rex
BrokeAss Games
Here's KORK....in Collada format, with as much data as U3D parses. The sequence may look familiar...any guesses?