Poserpro
by Rex · in Collada Test · 01/07/2009 (5:46 am) · 4 replies
With the latest version of Poser....there is native Collada support. I'll post up an example of a character avatar with motion....
About the author
Rex does all his 3D graphics through BrokeAssGames and is currently working on DSQTweaker, Ecstasy Motion, and other interesting projects yet to be revealed. Just ask him about anything DTS/DSQ related, he's happy to help.
#2
element, the JOINTS input is pointing at the bind pose matrices when it should be pointing at the bone names. I will add a conditioner to the Torque collada loader to detect this error and fix it automatically.
If I manually change "#Figure_9-skin-bind_poses" to "#Figure_9-skin-joints" on line 140 (inside the element) then the model loads just fine.
I'm not sure why U3D doesn't show the same problem => possibly it ignores the JOINTS input in the and uses the one in instead.
01/10/2009 (7:32 pm)
The distorted mesh on loading in Torque is caused by an error in the collada file. In the If I manually change "#Figure_9-skin-bind_poses" to "#Figure_9-skin-joints" on line 140 (inside the
I'm not sure why U3D doesn't show the same problem => possibly it ignores the JOINTS input in the
#3
Getting the engine to sort it out is great, because animating in Poser is kinda fun!
I'll try to let the SmithMicro group about this....
Never ceases to amaze me what a single line of text can do.....!
01/11/2009 (5:27 am)
Ah....Poser people should perhaps know about this. Thanks.Getting the engine to sort it out is great, because animating in Poser is kinda fun!
I'll try to let the SmithMicro group about this....
Never ceases to amaze me what a single line of text can do.....!
#4
From the PoserPro website....
Checking to see if it's correctable....glad you fixed it, Chris!
Thanks!
01/11/2009 (6:32 am)
Quote:Poser Pro's rigging paradigm is different from COLLADA's vertex weight model and bending may translate unpredictably for some figures.
From the PoserPro website....
Checking to see if it's correctable....glad you fixed it, Chris!
Thanks!
Torque Owner Rex
BrokeAss Games
This is an interesting "Loader" read, as all the bones with meshes attached have been oriented at the start of the character??!! While reading this file in U3D shows a 'normal' skeleton/hierarchy structure, we're all used to. This geometry is from my Pose6 archive of Poser5 assets, one of very early 'rigs' in Poser, put to a mesh. This one is a skeleton, and I've added Toe bones/geometry grouping and reworked the rig a little. Please don't pass this geometry anywhere, it's a proofing example of Poser asset creation of Collada.