Game Development Community

DTS cache and DSQ files

by James Brad Barnette · in Collada Test · 01/06/2009 (12:25 pm) · 22 replies

I have noticed that when you load a Collada it makes a DTS cache file. I assume that you could then take that and use that once it is created though I have not tried it yet. Has anyone tried this with a animated mesh yet? does it right out cache files for the DSQ as well?
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#21
01/16/2009 (12:11 pm)

moved to root

#22
06/01/2010 (2:25 pm)
Is there some way I can export multiple DAE files each with a different animation and then merge the into one file inside Torque.

After reading this thread I gather its possible, but what i'm wondering if there is some example of using a .cs file to merge them all and what the script would look like.
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