Radial clone problem - bug?
by Tony Peguero · in Constructor · 01/05/2009 (8:07 pm) · 1 replies
Hi all. Just getting into Constructor for the first time, and I've encountered what appears to be a bug.
Using Constructor 1.0.51, Export as DIF, and testing in TGEA 1.8.0
I'm making an object that is an eight-pointed star, by using Radial Clone to make eight copies of the corner of a square. Everything appears to work OK, except that collision detection only works on four of the eight points.
Steps to reproduce:
1: In a new scene, create a cube that is 48x48x16, centered at the origin.
2: Using the Slice tool, create a slice plane at 22.5 degrees around the Z axis.
3: Delete one half of the original cube.
4: Using the Slice tool again, make another slice at 67.5 degrees around the Z axis.
5: Delete another chunk of the original cube, leaving just one corner.
6: Select the remaining corner chunk and use the Radial Clone tool to make 7 clones at 45 degree steps, revolved around the origin.
You should now have an eight-pointed star. Export that as DIF, and insert it into a mission. Walk around and on the object a bit. I find that every second point of the star can be walked or fallen through.
Using Constructor 1.0.51, Export as DIF, and testing in TGEA 1.8.0
I'm making an object that is an eight-pointed star, by using Radial Clone to make eight copies of the corner of a square. Everything appears to work OK, except that collision detection only works on four of the eight points.
Steps to reproduce:
1: In a new scene, create a cube that is 48x48x16, centered at the origin.
2: Using the Slice tool, create a slice plane at 22.5 degrees around the Z axis.
3: Delete one half of the original cube.
4: Using the Slice tool again, make another slice at 67.5 degrees around the Z axis.
5: Delete another chunk of the original cube, leaving just one corner.
6: Select the remaining corner chunk and use the Radial Clone tool to make 7 clones at 45 degree steps, revolved around the origin.
You should now have an eight-pointed star. Export that as DIF, and insert it into a mission. Walk around and on the object a bit. I find that every second point of the star can be walked or fallen through.
Torque Owner Tony Peguero
Anyway, after some trial and error, I found that the "save as map" workaround fixes the problem.