Compiling error sfx/sfx.h not found
by Tom · in Torque Game Engine Advanced · 12/31/2008 (5:16 pm) · 2 replies
Hey everyone
i tired to activate the avibitmapctrl object as described here:
[url]
http://www.garagegames.com/mg/forums/result.thread.php?qt=6038
[/url]
, and i adapted it to tgea
but when i try to compile it i get the following error :
i looked ant sfx.h really isnt int he tgea tree
the wierd part is that the line in question wasnt modified by the post, maybe someone fergot to update the file since it was disabled anyway?
so i was jsut wondering does anyone has an original TSE source code where the File sfx.h still exists? or maybe does anyone know what was in it or to what new tgea 1.7.1 file does it relate to?
any input is greatly welcomed
EDIT - trying to activate weblink
i tired to activate the avibitmapctrl object as described here:
[url]
http://www.garagegames.com/mg/forums/result.thread.php?qt=6038
[/url]
, and i adapted it to tgea
but when i try to compile it i get the following error :
9>guiAviBitmapCtrl.cpp 9>..\..\..\..\..\engine\source\gui\game\guiAviBitmapCtrl.cpp(28) : fatal error C1083: Cannot open include file: 'sfx/sfx.h': No such file or directory
i looked ant sfx.h really isnt int he tgea tree
the wierd part is that the line in question wasnt modified by the post, maybe someone fergot to update the file since it was disabled anyway?
so i was jsut wondering does anyone has an original TSE source code where the File sfx.h still exists? or maybe does anyone know what was in it or to what new tgea 1.7.1 file does it relate to?
any input is greatly welcomed
EDIT - trying to activate weblink
#2
Hope you get it to work as i have been trying but could not get it to work.
Cheers !
01/01/2009 (8:01 pm)
Sent you an email with the files from TSE. Hope you get it to work as i have been trying but could not get it to work.
Cheers !
Torque Owner Gerald Fishel
Development Ninja