Game Development Community

Script to set pivot at world origin

by Jason Lysinger · in Constructor · 12/29/2008 (1:01 pm) · 0 replies

I need help making a script to set the brushes pivot point to the world origin (0, 0, 0). I thought that I could modify the Reset pivot point script but I am having problems because I really don't know what I am doing :).

Could somebody help me out with this?

Thanks a bunch.