Game Development Community

GTKRadient..can we use it for torque?

by Bryan "Over_burN" Lovely · in Artist Corner · 11/30/2002 (5:01 am) · 8 replies

Hey all:
I was just wondering, i hear of everyone using quark and worldcraft to make buildings for there games. What about GTKRadient. does it not save files as .map, dont we have a map exporter. Are there compatability issues that i dont know about?

Im problably missing something and cant really check cuz im at work.

Could someone shed some light on this for me. thx in advance.

Over_burN

#1
11/30/2002 (5:06 am)
Read the GTKRadiant license...

Nope...

-J
#2
11/30/2002 (6:34 am)
Ahh its a licencing thing..that kinda sux. I just cant stand quark and world craft. probably cuz i have yet to use it that much.

thanks for taking time to reply.
#3
11/30/2002 (7:44 am)
I've used GtkRadiant for some Torque interiors (I don't care for the license, because the part where they restrict what you can use it for is at least void and probably unlawful in my country).

It works, but I've experienced some weird crashbugs in all maps where I've used these interiors. This may or may not be a problem with the exporter since GtkRad writes quake3 mapfiles, while wc writes q2 style .maps
#4
11/30/2002 (7:51 am)
Valve supposedly granted a special exception for the use of Hammer with Torque games...perhaps id will do the same (if asked nicely)?

www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2497
#5
11/30/2002 (9:32 am)
Ask nicly huh...Has anyone asked nicely yet. I may just do that. I think i may post a thread just to see who else may be interested. Anyone have any ideas on how to go about gathering some sort of petition or whatnot to show them our interest in GTK. I geuss the website would have contact info there. i know there is a licence agreement but as others have stated in this post they have used it for torque but with problems. Anyone else use GTK with torque..even just to test it? and did you have any problems?
#6
11/30/2002 (10:31 am)
Considering the extremely restrictive licensing for the Quake 3 engine, I doubt id would allow it, especially since I don't believe that Activision has any links with Garage Games. May be wrong, though.

Never hurts to try, though.
#7
11/30/2002 (6:49 pm)
I'd be very interested in just that. I think that radiant is the best of the CSG modelers out there. It has a very strong community behind it, and is designed in a relativly portable way. It's the only one you are likely to get running on mac or lin.

So, I'd be quite interested in getting a workable licence for radiant.
#8
11/30/2002 (7:16 pm)
Scuttlebutt (Which I've got thirdhand at best) is that ID will license the level editing tools separately from the rest of the Q3 engine, but the price range is still in the thousands somewhere.

If you can afford it, contact them.

I do kind of doubt that ID's going to help people use something that's essentially competing with their engine products. Not without being compensated, anyway.