Getting a new Heli in game
by James Novosel · in Combat Starter Kit · 12/27/2008 (3:03 pm) · 3 replies
Cannot seem to get a new Heli in game.
The helicopter.ms3d and the transHeli.ms3d will not export to .dts from Milshape (Milkshape throws an exception). Source art for helicopter.ms3d has two props and two rotors ????
I basically took a new Heli model and the joints from the existing helicopter (reattaching the appropriate joints to the rotors) and exported to heli02.dts.
I used the exisiting heli.cs as a model (heli02.cs) pointing at the new .dts and changing the DefaultHeli name to Heli02.
Torque engine blows when it attempts to exec this new heli02.cs
I can load the heli02.dts fine in showtool....
I then took the heli02.cs and pointed it to the shapes/heli/helicopter1.dts and it loaded, BUT there were no gauges in the helicopter and control keys do nothing (WCZ), (A and D do rotate) and E (cannot get out of the heli).
Is the source art up to date regarding the Helicopters ? Was Milkshape used to produce the .dts files ?
If not, what was used and where is that source art ?
I'm steppng thru each vehicle class and verifying whether I can get my art assets in game.
Tanks work fine but the helis are being un-cooperative
Any docs/tips or tricks to this ?
Thanks
The helicopter.ms3d and the transHeli.ms3d will not export to .dts from Milshape (Milkshape throws an exception). Source art for helicopter.ms3d has two props and two rotors ????
I basically took a new Heli model and the joints from the existing helicopter (reattaching the appropriate joints to the rotors) and exported to heli02.dts.
I used the exisiting heli.cs as a model (heli02.cs) pointing at the new .dts and changing the DefaultHeli name to Heli02.
Torque engine blows when it attempts to exec this new heli02.cs
I can load the heli02.dts fine in showtool....
I then took the heli02.cs and pointed it to the shapes/heli/helicopter1.dts and it loaded, BUT there were no gauges in the helicopter and control keys do nothing (WCZ), (A and D do rotate) and E (cannot get out of the heli).
Is the source art up to date regarding the Helicopters ? Was Milkshape used to produce the .dts files ?
If not, what was used and where is that source art ?
I'm steppng thru each vehicle class and verifying whether I can get my art assets in game.
Tanks work fine but the helis are being un-cooperative
Any docs/tips or tricks to this ?
Thanks
#2
12/28/2008 (11:35 am)
Now to actually answer your questions. All models were done in ms3d. The guages are done thru client side GUIs. If you are adding a new vehicle you will need to go thru some of the server side and client files and add the correct map. Ie: heliDriverMap.cs holds the basic instruments for the helicopters.
#3
12/28/2008 (4:25 pm)
Thanks Ashley !!
Torque Owner Brad Kelley
As for the source art: I am including two new vehicles.. Well 3 if you count the new blackhawk. The area impulse works for players and some vehicles but the vehicle collision still leaves much to be desired. Right now we are looking into a vehicle collision rewrite to address vehicle collision. As for the lockups with collision I believe we will have that corrected in the the 1.03 build.