Game Development Community

TGB Game - Simon Clone

by RollerJesus · in Torque Game Builder · 12/26/2008 (9:21 am) · 1 replies

Mirrored from my GG blog...

Every week, some of the members of the community on the Lightwave forum over here participate in a "Speed Modeling Challenge". Week 5 of these challenges was a "Retro Electronics" theme and one of the finest entries from Chris "CMT" Tackett was 'Simon', an old Hasbro memory game from the 80's. I happen to love vintage video games and was inspired to create a Simon TGB game based on his model. This past week, I've been traveling for a holiday vacation and had the opportunity to focus on making some progress on the game.

www.bedpanmedia.com/Simon/images/Simon_Splash.pngI'm considering porting it over to iTGB with its recent release but need to evaluate the costs associated with that option a little more. From what I can tell, there are already two Simon clones on the AppStore but I think that my offering could be a little more appealing once I put some polish on it.

www.bedpanmedia.com/Simon/images/Simon_Menu.pngIf I don't go the iTGB route, I'm planning on writing up a tutorial and putting it on TDN. I should know what the deal is in the next couple weeks.

If you have a minute and want to get in on some 80's action, take a gander...

Thanks to everyone who checked it out.

Also, special thanks to Phillip O'Shea for the technical help and Orion Elenzil for the scriptarray resource which made this a lot simpler to create.

Download link.