Game Development Community

Cycling through occluded brushes

by Perishingflames · in Constructor · 12/23/2008 (8:26 pm) · 0 replies

I was reading up a little on some reviews of constructor, and I noticed a really good point: by repeatedly selecting brushes, it doesn't cycle through the occluded brushes. This is a feature that I really like about quark. It is quite a hassle to manually zoom in inside the brush to select the inside of the occluded brush or try to track the brush in the tree.

Thanks.