ContentNodeGenerator.exe / No new scenes in the PlatformerDemo
by Viktor Rumanuk · in Torque X Platformer Kit · 12/23/2008 (4:50 pm) · 3 replies
I'm planning to try and tackle the platformer demo level problem, as detailed here by John but have hit a snag immediately. Whenever I try to save any one of my scenes I get an error telling me that ContentNodeGenerator.exe has encountered a problem and needs to close; no problems in Visual Studio and the scene actually appears to update accordingly but this is a problem for creating new scenes. The .txscene file is saved in the levels folder but does not appear in the Content rollout in Visual Studio. I tried to manually add the new file and got a build error:
Cannot autodetect which importer to use for "levels\content_Loader.txscene". There are no importers which handle this file type. Specify the importer that handles this file type in your project.
This only occurs with the PlatformerDemo NOT the PlatformerStarterGame or any other projects.
I would really appreciate any insight on this.
Hope everyone is having a good holiday, Viktor
Cannot autodetect which importer to use for "levels\content_Loader.txscene". There are no importers which handle this file type. Specify the importer that handles this file type in your project.
This only occurs with the PlatformerDemo NOT the PlatformerStarterGame or any other projects.
I would really appreciate any insight on this.
Hope everyone is having a good holiday, Viktor
About the author
#2
12/24/2008 (10:00 am)
Thanks a lot Vishal. My .txproj file didn't actually have the same name as my .csproj file, but renaming it still worked!
#3
07/09/2009 (5:09 pm)
Also worked for me (renaming). I recommend changing the csproj instead of the txproj, I changed it form the insipient "Game" to my game name.
Torque Owner Vishal Bhanderi
here
Just rename the schema file to something else and it fixed it for me.
And for the importers bit just set the "Build Action" to none and it goes away to.
Vishal