Game Development Community

Success stories

by Eaymon Latif · in iTorque 2D · 12/23/2008 (6:43 am) · 160 replies

Hey Guys,

With so many people evaluating the iTGB and having trouble ( like myself :-P) it would be nice to hear of people who have successfully submitted an application to the app store.

please feel free to list your games and brief descriptions of them here.
#101
10/23/2009 (7:37 pm)
Dang! So close. :P
#102
10/29/2009 (5:31 pm)
Here's my very first and small app Strummer (it took 18 days to approve):

Website: www.swisskgb.com/strummer

App Store : itunes.com/apps/strummer

www.gymprojects.ch/zilla/images/strummer_screen_1.PNGwww.gymprojects.ch/zilla/images/strummer_screen_2.PNGwww.gymprojects.ch/zilla/images/strummer_screen_3.png
#103
11/05/2009 (1:04 pm)
Zombie Karts is new and noteworthy! congrats!
#104
11/05/2009 (2:10 pm)
Thanks! It's received a monster sales boost as a result. I'm ready for version 1.1 to be approved (more content, faster graphics) and ready to submit 1.2 (OpenFeint plus even faster graphics). :)
#105
11/06/2009 (9:35 am)
Quote:a monster sales boost as a result
Can you give us any numbers?
#106
11/06/2009 (5:11 pm)
Quote:
Can you give us any numbers?

Sure. When I first launched, it was at 20 sales a day for about 5 days. That dipped down to 10, though I kept my high-70s rank in racing games afloat with promo code giveaways. Then Apple put me in the N&N and I've been averaging about 100 a day for those 3 days. Now I'm sitting at 29th in racing games. I hope it lasts!

BTW, I really like the look of Strummer. Professional and clean.
#107
11/10/2009 (5:45 am)
@Chris
Thank you :)
And congrats! After one week you are still new and noteworthy :)
I would call this "return of investment".
Good luck :)
#108
12/03/2009 (12:10 am)
Are those numbers pretty average? Sounds like to make any decent money you'd have to crank games / apps out like crazy wouldn't you?
#109
12/04/2009 (7:54 am)
cokane.com/games/spaceclock/images/space_clock_screenshot_web.png
Space Clock is a countdown timer primarily designed for use with the board game Space Hulk, however it can be used for any game that has timed turns.

Features:
  • Audio cues let you know how much time is left for your turn. There's a soft beep on every elapsed minute, a louder beep on 30 seconds remaining and a final 10 second count-down before the alarm sounds.
  • Increase or decrease the count from 5 minutes to 30 seconds. This allows you to play with the Space Hulk first edition rules, where the marine player loses 30 seconds of time for each sergeant lost.
  • Pause and resume the count-down at any time. Perfect for when you need to consult the rule-book.
  • Additional points counter for keeping track of mission objectives, such as marines saved.
  • Clear interface with big buttons and a striking visual style.


Space Clock is the perfect companion for your board-gaming sessions!

It'll be a free download. It's currently 'in review' on the App Store.
cokane.com/games/spaceclock/
#110
12/09/2009 (5:15 am)
My app Strummer is now also available as a free version StrummerLite:

itunes.com/apps/strummerlite
#112
01/25/2010 (3:18 pm)
That is both a great app and a beautiful looking space hulk setup. I wish I could paint like that.
#113
01/28/2010 (4:52 am)
Hey guys my game, Twistum, has just been released! Its a fun puzzle game for the iPhone/iPod Touch.

Here's the link to the game in iTunes:
itunes.apple.com/us/app/twistum/id351839686?mt=8
#114
01/30/2010 (11:01 pm)
cascadiagames.com/images/icon_cascadiakart.gif Cascadia Kart is now in the App Store... and soon to be included in the TGB Kart Kit. :)
#115
02/16/2010 (9:42 pm)
My game Broken has just been released on the store as well! For anyone who wants to check it out, here's a link:

http://itunes.apple.com/us/app/broken/id354940023?mt=8
#116
02/17/2010 (10:19 am)
Johnny, I bought a copy of Twistum and whiled away half an hour waiting for my car to be checked. Great game, gets a bit manic on after the first level though or I'm just crap ;-) Also, I'd prefer touch screen to start - I always feel a bit of a prat shaking my iPhone in Starbucks!
#117
02/17/2010 (10:24 am)
Space Revenge - Classic game type reversed to bring a fresh look and some new fun. bit.ly/cAY24o
#118
02/20/2010 (2:58 am)
We just release another game called Omelet Space Core or OSC. You can go to our website, and read about it.

OSC

The game is free so try it out and let me know what you think. I plan on posting the post mortem in a few days.
#119
02/23/2010 (2:35 pm)
@Anthony. Thanks for buying the game and you brought up some great points: difficulty level and touch to start.

I just submitted an updated that adds a new game mode, a much more smoother difficulty curve, and improved controls.

I was debating about touching the screen to start for a while. I think I might have to include it in next update.

Will let you guys know when the update gets approved!
#120
02/24/2010 (2:38 am)
-Broken- now has a free version, -Broken- Lite:

itunes.apple.com/us/app/broken-lite/id356984285?mt=8