Game Development Community

Success stories

by Eaymon Latif · in iTorque 2D · 12/23/2008 (6:43 am) · 160 replies

Hey Guys,

With so many people evaluating the iTGB and having trouble ( like myself :-P) it would be nice to hear of people who have successfully submitted an application to the app store.

please feel free to list your games and brief descriptions of them here.
#21
03/16/2009 (5:44 pm)

My game, "Bikini Poker", went live on the app store today!

YouTube: http://www.youtube.com/watch?v=Tq2Kz_MFi-k


#22
03/17/2009 (6:03 am)
w00t Torque-porn! That's what I like to see. Is it just me or does she not actually take any clothes off in the YouTube video?
#23
03/17/2009 (6:56 am)
Bikini Poker is only down to the bikini. No nudity. Sorry. She does take her hat off in the video, but she keeps winning hands so she gets her clothes and jewelry back. The jewelry is hard to see in the video. Actually, jewelry is also hard to see in the game on the device so that's going to be one of my first fixes/updates.
#24
03/30/2009 (10:14 pm)
I am very proud to announce that our 3rd iPhone app and first game Sea Snake has been chosen as a Staff Favorite on iTunes!

I want to say thanks to the great team here at GG and to everyone on the forums for the advice and knowledge you all have shared!
#25
03/30/2009 (10:39 pm)
Congrats!

Here is a direct link to Sea Snake in the App Store.
#26
03/31/2009 (7:47 am)
Congrats!

Sea Snake is a cool game and should do well on the app store.
#27
04/11/2009 (6:23 am)
Our 1st iPhone game Pop-A-Tronic, built fully with iTGB launched today. Check it out here!

#28
04/13/2009 (5:07 am)
Congrats Damir, Pop-A-Tronic looks great! If I may ask, what programs did you use to make the graphics? The usual suspects (Photoshop and some 3D app)?
#29
04/13/2009 (9:16 am)
It is all 2D, done in Photoshop. Also, this art is now 3 years old, we released the original PC version of the game back in 2006.
#30
04/13/2009 (6:55 pm)
How challenging was it to translate the code into Torquescript? Or did you have to start from scratch?
#31
04/17/2009 (5:12 pm)
My port of Mini Shogi went live today in the app store.

App store link

Information: cascadiagames.com/game_minishogi.html

It's my first release from Cascadia Games. :)
#32
04/20/2009 (8:33 am)
Conversion was pretty straight forward; There were a number of features that were cut out for the sake of simplicity and some new ones were added. Check out the video for the game on youtube.

#33
05/05/2009 (9:22 am)
Since it runs fabulously on the iPhone, I'm going to declare the
TGB Kart Kit as the second success story for Cascadia Games. :D
#34
05/05/2009 (11:04 am)
Kart games on the iPhone = the awesome!
#35
05/05/2009 (11:07 am)
congrats i will be purchasing it once i get more money... GG has rinsed me dry already
:P
#36
05/05/2009 (11:28 am)
Has anyone else had issues releasing their game to Apple?

I did an update and nearly a month later we are still going back and forth trying to get the thing released.
#37
05/05/2009 (12:32 pm)
Eaymon, start a thread on that subject. I think it's worth its own thread, and I'd like to see what problems people are having with getting games approved (the utility rejections are already baffling enough ;).
#38
05/05/2009 (4:43 pm)
We have so many iTorque games now, I've created their own Powered by iTorque page. Keep 'em coming!
#39
05/13/2009 (9:04 am)
Just a heads up everyone: I've installed pretty much all the games listed here. Now that I have 3.0 running on my device, not a single one will launch. Even those that launch, never get past the loading screen.

If you are not already porting, you should get started ASAP.
#40
05/13/2009 (9:10 am)
@Michael are you sure it's not the load time that's causing them to not load? Most of the games I've seen that are powered by torque are all script based which they shouldn't need to change anything.

I've got OS 3.0 on my phone and StrikeForce trio loads and runs fine. I have an iPhone 3G btw.