Success stories
by Eaymon Latif · in iTorque 2D · 12/23/2008 (6:43 am) · 160 replies
Hey Guys,
With so many people evaluating the iTGB and having trouble ( like myself :-P) it would be nice to hear of people who have successfully submitted an application to the app store.
please feel free to list your games and brief descriptions of them here.
With so many people evaluating the iTGB and having trouble ( like myself :-P) it would be nice to hear of people who have successfully submitted an application to the app store.
please feel free to list your games and brief descriptions of them here.
#2
@Eayon - This is an excellent thread to start. I'll be sure to post here when mine is submitted. I have my money riding on a few other developers here beating me to it =)
12/23/2008 (12:36 pm)
Official instructions for listing your game on TorquePowered.com
@Eayon - This is an excellent thread to start. I'll be sure to post here when mine is submitted. I have my money riding on a few other developers here beating me to it =)
#3
12/23/2008 (12:52 pm)
Hehe i think i would have mine up in 48 hours if I had no snags on iTGB :P
#4
Still a long way from app store submission.
12/23/2008 (9:06 pm)
Here's the latest version of my iPhone game - vimeo.com/2571061Still a long way from app store submission.
#5
http://uk.youtube.com/watch?v=x5Y0bC1jY8A&fmt=18
Have been meaning to post for a while but havent had any time over Christmas :S
After a few teething problems im getting 40+ fps average using iTGB 1.0 according to Instruments :)
As you can probably see its not that complex, its been more of a test to see how everything goes (including the app store side). Version 1.1 should be ready soon which will add a few things that were originally planned for release.
01/03/2009 (2:30 am)
My game "Deltoid" is on the app store, you can see it here:http://uk.youtube.com/watch?v=x5Y0bC1jY8A&fmt=18
Have been meaning to post for a while but havent had any time over Christmas :S
After a few teething problems im getting 40+ fps average using iTGB 1.0 according to Instruments :)
As you can probably see its not that complex, its been more of a test to see how everything goes (including the app store side). Version 1.1 should be ready soon which will add a few things that were originally planned for release.
#6
App Store Link.
Great work Eyal!
01/28/2009 (1:02 pm)
Congrats to Eyal Erez on getting his game to the App Store: Sushi To Go!App Store Link.
Great work Eyal!
#7
01/29/2009 (6:57 am)
good job Eya!!!
#8
KaBoom!
Blog Post
KaBoom website
Congratulations guys! Very cool game and effects, as well as a great use of the tech!
02/07/2009 (12:17 pm)
Michael K and Pigdog Entertainment have just released their game to the App Store!KaBoom!
Blog Post
KaBoom website
Congratulations guys! Very cool game and effects, as well as a great use of the tech!
#9
Check it out: The Enigma Machine
You can get info and videos on it at: Crude Games Web Site
The beta testers found it quite addictive. It combines logic and reasoning like Sudoku with word skills like scrabble or boggle. We're not quite sure where we can advertise to reach this audience. Any thoughts?
Anyway, we are putting the final touches on the PC and Mac versions and hope to have those out in a week or two and then we are working on three other iPhone games we have planned (actually the graphics are done for one of them already).
I want to thank everyone on this forum, as well as Paul, Mat, Michael, and Brett for their help in getting this done! It is tough here on the bleeding edge, but what's a little blood among friends.
02/19/2009 (5:07 pm)
Just thought I would let you know that Apple approved our game yesterday evening, no rejections, no modifications required! Even though it didn't show up in the store until 10pm (MST), we sold 3 copies the first day. Can't imagine who was looking for an app late in the evening and decided they wanted ours, but that is the fun, isn't it?Check it out: The Enigma Machine
You can get info and videos on it at: Crude Games Web Site
The beta testers found it quite addictive. It combines logic and reasoning like Sudoku with word skills like scrabble or boggle. We're not quite sure where we can advertise to reach this audience. Any thoughts?
Anyway, we are putting the final touches on the PC and Mac versions and hope to have those out in a week or two and then we are working on three other iPhone games we have planned (actually the graphics are done for one of them already).
I want to thank everyone on this forum, as well as Paul, Mat, Michael, and Brett for their help in getting this done! It is tough here on the bleeding edge, but what's a little blood among friends.
#10
Congrats Crude Games!
02/19/2009 (6:23 pm)
Awesome! Great concept, and consider me another consumer cause I'm pickin' this up =)Congrats Crude Games!
#11
Congrats, Crude Games!
02/25/2009 (3:16 pm)
I finally bought an iPhone this week, and Enigma was one of the first things I pulled out the credit card for. It plays really smoothly (I'm a big fan of word games like Text Twist). I plan on spending some quality time with this game at the airport while I travel home to see my family this weekend.Congrats, Crude Games!
#12
02/27/2009 (8:45 am)
Enigma is also getting almost all 5 star reviews! Awesome, I'll pick this up in next week's iTunes budget. I couldn't help but notice the startup logo comment in the one 4 star review :(
#13
Check it out: http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306883360
03/06/2009 (9:53 am)
Hospital Havoc was approved for the AppStore yesterday! It took 4.5 days for approval.Check it out: http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306883360
#14
Hospital Havoc had been added to our list of Games Powered By Torque
03/06/2009 (11:42 am)
Huzzah! Congrats to Ray and Bitwise Design on the release.Hospital Havoc had been added to our list of Games Powered By Torque
#15
I very new to this all and am lost. I bought the Urban pack and cant get it into ITGB or TGB what am I doing wrong. How is everybody getting cool graphics on iTGB I dont have anything?
Do I need something else PLEASE reply:
03/06/2009 (2:57 pm)
Help Im stuck I cant seem to get anything to work is there any good tuts on how to use iTGB and TGB I dont know what im doing at all. Any help in this would be great.I very new to this all and am lost. I bought the Urban pack and cant get it into ITGB or TGB what am I doing wrong. How is everybody getting cool graphics on iTGB I dont have anything?
Do I need something else PLEASE reply:
#16
The Urban pack is primarily used for TGE, and not TGB...especially not iTGB.
Once you have read through the docs, feel free to post here in the forums if you need specific help. We'll keep this thread on track for released games, though.
03/06/2009 (3:22 pm)
@Christopher - You'll want to consult the documentation that ships with iTGB, as well as all available TGB docs on this site and TDN.The Urban pack is primarily used for TGE, and not TGB...especially not iTGB.
Once you have read through the docs, feel free to post here in the forums if you need specific help. We'll keep this thread on track for released games, though.
#17
blackmarketgames.com/heatshield/
YouTube Trailer:
www.youtube.com/watch?v=CWzPlZVYMho
03/06/2009 (8:02 pm)
Heat Shield - my first iTGB game is now available on the App Store.blackmarketgames.com/heatshield/
YouTube Trailer:
www.youtube.com/watch?v=CWzPlZVYMho
#19
03/09/2009 (12:12 am)
Nice site conor, you might want to update it ;)
#20
03/09/2009 (4:42 am)
Conor gratz on your game
Torque Owner Bryan Duke