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What are specs for mega terrain hightmaps

by Dumbledore · in Torque Game Engine Advanced · 12/22/2008 (4:40 pm) · 3 replies

What are the color specs for generating a gray scale color heightmap for use with mega terrains?
Aaron over at L3DT said he would look into making it easier for exporting to mega terrains if he knows what the required format specification for the mega terrain heightmap is.

And is it possible if I have a rendered terrain texture that covers the full terrain to use that for the mega terrain and not have to paint the terrain?

#1
12/22/2008 (6:36 pm)
The TGEA 1.8.0 SDK uses a mega terrain in the T3D Demo which appears to have been generated from a 512 x 512 x 8 bit greyscale "terrain.png" file located at "C:\Torque\TGEA_1_8_0\GameExamples\T3D\game\scriptsAndAssets\data\terrains\heightmaps" on my system.

I believe L3DT can export 512 x 512 x 8 bit greyscale png files now.
#2
12/23/2008 (12:47 pm)
What about making the mega terrain to use a preblended texture?
#3
12/23/2008 (2:53 pm)
I'm not certain but I think you might have to use the Atlas terrain to do what you want. Mega terrain seems to me to be much more similar to the legacy terrain in TGE.