Game Development Community

Making a city ( roads ) best way ?

by Alejandro Lopez · in General Discussion · 12/17/2008 (2:28 pm) · 6 replies

What will be the best way to make a city , talking about the performance of the game.

I have 2 ideas, make all in one mesh, with sepate object like this '
start01
street1_2
street2_2
street3_2


or, export each street mesh by separate and loading in the torque editor , and puting ?

#1
12/17/2008 (2:44 pm)
For performance, painted on the terrain would be your best. If you are going to model the streets, make seperate difs so torque can cull them properly.
#2
12/17/2008 (5:18 pm)
I try painting but , i get this error
http://www.garagegames.com/mg/forums/result.thread.php?qt=79114

. i wiil try to export to dif.
#3
12/21/2008 (12:49 am)
I just created a road system (as one single dts mesh) that covered my whole level. I then applied Polysoup to it and it seems to be ok...

Here's a screen shot; http://www.dpl-media.com/files/Environ_001.jpg
#4
12/21/2008 (8:48 am)
How many polygons do you have? and what is your FPS ?


the Polysoup, is nice, i will try .

I want to export each street separate , but i think will cannt, because its so hard to stuck(union ) 2 roads, without object snapping, i will try with the grid snapping.

Thank a lot.

How can i export from 3dmax to dif ?
#5
12/21/2008 (10:50 am)
It can work fine as one big polysouped DTS, but be aware that if the level's maxdistance hits the edge of the DTS' bounding box (from the player/camera viewpoint) the whole thing will vanish. If your level's maxdistance is longerr than DTS, it's not a problem.
#6
12/21/2008 (9:32 pm)
Thanks for the reply , I am trying with the polysoup but have this problem

http://www.garagegames.com/mg/forums/result.thread.php?qt=81819

maybe i have to have one mesh?