Particle Editor - how do you get it to save?
by Thomas Shaw · in Torque Game Engine · 12/13/2008 (12:28 pm) · 2 replies
Hello, I have been away from TGE for a while and have forgotten what the state of affairs is concerning the particle editor. Is it supposed to work correctly now or...? Mine doesn't seem to save the particle datablocks i edit. I am using TGE 1.5.2.
I know the "particle-editor-not-saving-your-particle-scripts-right" thing has been talked about before, but I can't locate the forum thread that offered a workaround...
I know the "particle-editor-not-saving-your-particle-scripts-right" thing has been talked about before, but I can't locate the forum thread that offered a workaround...
#2
12/13/2008 (3:47 pm)
The particle editor usually saves them to the creator directory, but I've still experienced a few bugs with it, especially not saving (and I have no idea why). Instead of having workarounds or constantly changing the scripts may I suggest using the revision to the editor that I wrote? :p
Associate Michael Hall
Distracted...
It only saves the particle or emitter that is currently active, so if you modified both an emitter and a particle you would have to save each one individually. The saved datablocks aren't quite game ready though. You'll need remove the new declaration and replace it with datablock. After that they then need to be placed in the server directory replacing the old particle emitter or particle datablocks.