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DIF made in 3DWS crashes TGEA

by DreamPharaoh · in Artist Corner · 12/12/2008 (3:15 pm) · 2 replies

I am wondering what I am doing wrong. I have just bought this program in hopes to resolve the missing faces issue with Constructor only to have it crash Torque anytime I add the exported DIF. It will state "Bad key in subObject stream!" in the console. I am doing a simple test by making a square and texturing it with a 512 jpg, then exporting it as a .map. Then I take the .map file and drop it into either the map2dif_plus or map2dif_tse to create the dif. I take the dif and texture and put in the interiors folder. TGEA sees it in the creator tree but once you click on it will crash the system. Any direction on this one?

#1
12/12/2008 (3:18 pm)
You have to use "map2dif_plus_tgea"
- Michael
#2
12/12/2008 (3:40 pm)
Thank you Micheal! I found the "map2dif_plus_tgea" in the engine -> tools in the TGEA folder )for anyone else having a simular issue).