Game Development Community

Fallout 3 Pipboy on iTGB Just For Fun

by Michael Perry · in iTorque 2D · 12/09/2008 (12:34 pm) · 1 replies

I'm not currently working on this project, so it's not eating into my work and after-work time, but I thought I'd post a couple pics anyway. I have big plans, but I gotta get past the next iTGB, TGEA, and TorqueX updates before I can resume work:

www.zombieshortbus.com/nonzsb/iPipBoyProject/progressImages/software/ProofOfConcept/POC1.jpg
www.zombieshortbus.com/nonzsb/iPipBoyProject/progressImages/software/ProofOfConcept/POC2.jpg
www.zombieshortbus.com/nonzsb/iPipBoyProject/progressImages/software/ProofOfConcept/POC3.jpg
These are just proof of concept shots, just to see if my original idea is feasible. It's completely done in iTGB using TorqueScript and GUI Editor. It would make an awesome GUI tutorial, but unfortunately the assets are protected under copyright. If I can find new assets, I'll gladly make it a GUI tut for TGB and iTGB.

Just thought you would be interested...