Game Development Community

How cam i use the bump map

by Mvm · in Artist Corner · 12/07/2008 (8:33 am) · 3 replies

How can i use a bump map or normal map at the dts shape?

About the author

Recent Threads

  • Maya + normal map

  • #1
    12/07/2008 (10:51 am)
    I would recommend reading the documentation for TGEA and creating your material.cs file accordingly. I believe the docs (or TDN) has an example.
    #2
    12/07/2008 (1:30 pm)
    Keep an eye on this blog and the follow ups. It's not going to be a material library only, but also a fairly straightforward how-to do it yourself.

    Basically what you need is a diffuse map (color) and a normal map; the term 'bump' is both inaccurate and obsolete. Then you have to write up a material.cs file with all your models' materials (if more than one); Look here for the docs section regarding materials.
    #3
    01/12/2009 (12:56 am)
    You can make bump maps with the nvidia plugin to photoshop i use it and its realy easy to make