Game Development Community

Normal maps

by wiseman2 · in Constructor · 12/07/2008 (8:01 am) · 1 replies

I just started making new textures for the historical castle series I'm working on, and was just wondering if there was a way to assign normal / bump maps in constructor.....
I've spent several hours searching, but couldn't find anything.....
I found references to setting up a material.cs for tgea, but I'd like to see if I need to adjust my textures ahead of time.....
thanks

#1
12/07/2008 (11:02 am)
Constructor does not support any shader tech. You can add the normals to your materials.cs for use in TGEA, though.