Available for work, UK based developer, TGB savvy
by Manjit Bedi · in Jobs · 12/06/2008 (4:51 am) · 1 replies
Hello all,
I find myself on the marketplace at the moment. I was working quite a bit on a retro arcade project that was ultimately be an installation in a art gallery last year; the project is in deep hibernation at the moment.
I was recently doing some internet related work for 6 months in WML - yes, WML or more appropriately an extension of it called TVML working on a downloaded browser that is use on Digital satellite in the U.K.
Meanwhile, I have been dabbling in new things like Adobe Flex and the iPhone SDK to complement my experience in using torque script with Torque Game Builder.
I am based in the UK and available immediately. I am currently set up with a Mac as my primary development environment.
Manjit
I find myself on the marketplace at the moment. I was working quite a bit on a retro arcade project that was ultimately be an installation in a art gallery last year; the project is in deep hibernation at the moment.
I was recently doing some internet related work for 6 months in WML - yes, WML or more appropriately an extension of it called TVML working on a downloaded browser that is use on Digital satellite in the U.K.
Meanwhile, I have been dabbling in new things like Adobe Flex and the iPhone SDK to complement my experience in using torque script with Torque Game Builder.
I am based in the UK and available immediately. I am currently set up with a Mac as my primary development environment.
Manjit
About the author
Been making mobile iOS apps mostly in UI Kit. Been doing a few game related projects more recently.
Torque Owner De Sa Ferreira
We seek currently developer junior or senior with a very good level engine Torque X. This work concerns the
programming of two sets 2D HD only under official for destinations on following support : Xbox Live Arcade, Iphone
and Wiii Ware.
The total period of work is 1 year in 2 step :
First Step : First Games from 01 January 2009 to 30 June 2009 (Time development : 6 Month)
Second Step : Second Games from 01 July 2009 to 31 December 2009 (Time development : 6 Month)
We provide all resources graphics and sound.
Please contact me quickly at Pro@customarts or/and by MSN: paolosan@hotmail.com
For more information